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I like it. Although I kinda just walked around everything. I wish there were more things to shoot other than turrets...


Sadly, the game felt awful to play on mouse and keyboard. Please give an option to unlock the FPS...

Thank you for the valuable insight. To address your concerns, there were issues with camera speed and player animations when I would unlock the frame rate, so the option was removed for this demo. Similarly, the camera rotation was optimized for controller for the longest time and M&K support was one of the last things added.


In short, the foundational components of camera control and frame rate were developed at the start and too much of the game hinged on those things being static - leading to them to be virtually unchangeable without adding longer development periods. Rest assured, I plan to find a better option for camera control and FPS changes for any future development (lesson learned!). 


As for the open-world: the lack of enemy variety is definitely an issue and that too will get a refresh in the future. Ideally, this leads more interesting engagements!


Thanks for the feedback once again! Really appreciate it!

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I think this is just awesome! Continue the work! I love the world and character design! It takes a lot for a game to grab my attention, and this one definitely did! You got something good here!

Thanks alec, there are plans for a game play revamp so stay tuned! Thank you for the kind words and encouragement!

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Sweet! I'm so excited! Keep up the good work! I'd love to play more!

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Wonderful looking game! While the field encounters weren't that exciting, the final battle had a fun back in forth. The base actions of just moving, shooting, and inventory managing felt pretty good though; fun looting! I will note that camera control could be an issue at times, I used a controller and what feels like a super sensitive deadzone led to constant light drifting for the camera.

However! Overall... great!

Interested to see how it evolves into a full game... 

Thanks for the feedback! That's a good observation, there are plans to add an additional enemy to the overworld that can move around - something akin to the final boss but one tier below in terms of difficulty.

I'll see what I can do about tightening up that camera!

Thanks for playing, glad you enjoyed!